Definition at line 14261 of file Structs.h.
◆ _backMaterial
void* X3D_TwoSidedMaterial::_backMaterial |
◆ _change
int X3D_TwoSidedMaterial::_change |
◆ _defaultContainer
int X3D_TwoSidedMaterial::_defaultContainer |
◆ _dist
double X3D_TwoSidedMaterial::_dist |
◆ _executionContext
struct X3D_Node* X3D_TwoSidedMaterial::_executionContext |
◆ _extent
float X3D_TwoSidedMaterial::_extent[6] |
◆ _fieldchange
char* X3D_TwoSidedMaterial::_fieldchange |
◆ _gc
void* X3D_TwoSidedMaterial::_gc |
◆ _hit
int X3D_TwoSidedMaterial::_hit |
◆ _ichange
int X3D_TwoSidedMaterial::_ichange |
◆ _intern
◆ _material
void* X3D_TwoSidedMaterial::_material |
◆ _nodeType
int X3D_TwoSidedMaterial::_nodeType |
◆ _parentVector
struct Vector* X3D_TwoSidedMaterial::_parentVector |
◆ _renderFlags
int X3D_TwoSidedMaterial::_renderFlags |
◆ ambientIntensity
float X3D_TwoSidedMaterial::ambientIntensity |
◆ backAmbientIntensity
float X3D_TwoSidedMaterial::backAmbientIntensity |
◆ backDiffuseColor
struct SFColor X3D_TwoSidedMaterial::backDiffuseColor |
◆ backEmissiveColor
struct SFColor X3D_TwoSidedMaterial::backEmissiveColor |
◆ backShininess
float X3D_TwoSidedMaterial::backShininess |
◆ backSpecularColor
struct SFColor X3D_TwoSidedMaterial::backSpecularColor |
◆ backTransparency
float X3D_TwoSidedMaterial::backTransparency |
◆ diffuseColor
struct SFColor X3D_TwoSidedMaterial::diffuseColor |
◆ emissiveColor
struct SFColor X3D_TwoSidedMaterial::emissiveColor |
◆ metadata
struct X3D_Node* X3D_TwoSidedMaterial::metadata |
◆ referenceCount
int X3D_TwoSidedMaterial::referenceCount |
◆ separateBackColor
int X3D_TwoSidedMaterial::separateBackColor |
◆ shininess
float X3D_TwoSidedMaterial::shininess |
◆ specularColor
struct SFColor X3D_TwoSidedMaterial::specularColor |
◆ transparency
float X3D_TwoSidedMaterial::transparency |
The documentation for this struct was generated from the following file: